yeah, 8k verts for a building doesn't sound unreasonable.. so long as we're not talking RTS style camera distances. Last MMO I worked on, 4 years ago, had buildings that were 6-10k+ (at LOD0, of course), with much, much more for "hero buildings". The painting looks pretty nice and stylized. I've been meaning to mess around…
Hey man this is looking amazing. From all angles which in a 3D asset like this is a hard ask. And I really don't see it being too high poly for an in game asset. Dependent on game type obviously, but take for instance modern 3rd person of first person shooters are looking at between 2-6 tris for any medium to large prop so…