So i collapsed the symmetry modifier and found a way using textools to move and snap the overlapping half of the object to the right. I tried baking it again with the same cage and high poly model and got this as a result: I'd say it worked out quite nicely. I guess that resolves my question for now :proud:
Hey everybody, I've been doing some tests since i'm making an object that consists of a lot of different sub-objects that have symmetry applied to them to save texture space. A fairly simple object of this is the barrel below: The edges of the bake came out quite smooth with almost no artifacts so i'm happy with the…