Made shader for Vertex Painting. It blends with cracks in red channel, moss in green and dirt in blue. I decided that for moss and dirt I don't need separate textures and for optimization I just change the color of the base texture using multiply. Simple shader
And new update here! So, I fixed my grass shader, made thyme and ivy, fixed vertex normals in foliage using SlideNormalThief, made textures brighter after reading this (first second) great articles and tried to enable DFAO. Actually I dont like vegetation, it dont look natural, but I dont know how to fix it. With DFAO…
Hey guys! I found this concept from The Witcher 3 and I really like it. I think it looks more intresting and has better composition that my previous project. Also it has cool gothic modular pieces and vegetation, which I never create before. And I want to play with this water particles for the fountain and animation for…