Hi, Recently I started recording tutorials for technical artists. Advanced topics will follow soon but I think that basic "bulding blocks" of tech art are important too ;] https://www.youtube.com/channel/UCs2RyUGngZIZYdZaQ5p2mGg Project files: https://gumroad.com/techartaid Watch the videos, ask, criticize. I want the…
Oh YESSS!! I've recently been looking for good tech art tutorials in the past but been coming up short. Thanks for doing this :) Consider myself a new grateful subscriber. Cheers!
Really nice job with the tutorials! You give the basic understanding needed to know each topic but also to make sure you don't just drone on about extremely remedial stuff to make sure we get the right information in a good time span. The stuff you teach can also be applied in other circumstances but you showed how to use…
I can't express how much that means to me! I expected a more harsh start. Especially @supaclueless it's good to hear that the difficultt balance is right. The next tutorial will be about transforming and generating UVs, like planar mapping, because I feel that this topic will return often. Thanks again for the tip to…
Yeah, that's what UE4 seems to use by default, no idea why they opted to waste the green channel on a (usually) 1 bit mask. (I build my unity shaders to use ARM, usually)
Oh, was just browsing through here. Thanks for the props/share This is what Lazy Save Channel Packing actually automates for you with the colored groups :)