Hi, Recently I started recording tutorials for technical artists. Advanced topics will follow soon but I think that basic "bulding blocks" of tech art are important too ;] https://www.youtube.com/channel/UCs2RyUGngZIZYdZaQ5p2mGg Project files: https://gumroad.com/techartaid Watch the videos, ask, criticize. I want the…
Not sure what you mean by RMA / RGB? Roughness Metalness AmbOcc? If so, MRA / ARM would make more sense to me. Either way I'm not that familiar with UE4 to know. :)
Yeah, that's what UE4 seems to use by default, no idea why they opted to waste the green channel on a (usually) 1 bit mask. (I build my unity shaders to use ARM, usually)
UE4 automagically converts to DXT compression right? Could be worth mentioning color depth/accuracy and how it differs between RGBA channels. Alpha channel gets best accuracy by far, followed by Green channel and lastly Red & Blue on same level. So this means, pack your textures with this in mind so that your data which…
That's great to know that the format works fine! Thanks so much. You got it properly. I'm not 100% sure. There should be some reason they didn't disable Static option in instances component? But it's contrary to the very idea. That's what I'm thinking: - Instances can move even if marked as static. That's surely an…
Oh, was just browsing through here. Thanks for the props/share This is what Lazy Save Channel Packing actually automates for you with the colored groups :)
A suprisingly high number of people keep asking about this :) It's even easier with LazySave, if you can use plugins - http://polycount.com/discussion/171661/photoshop-extension-lazy-save