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hasgan
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3DS Max Mirrored Objects Broken In Unity
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3DS Max Mirrored Objects Broken In Unity
Topic by
LittleBigAlex
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Jul 2016
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Whenever I mirror any objects in 3DS max and import them as FBX files into unity they appear flipped. Is there something I need to do inside 3ds max to stop this from happening. Is this related to the objects pivot when it's mirrored in 3ds max?
Re: 3DS Max Mirrored Objects Broken In Unity
Reply by
vertex_
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Jul 2016
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In 3ds Max, reset xForm and convert to poly after mirroring the object.
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