As the title says, when I load scenes (the particular ones I'm working with as of late) the Default and HQ viewport run SLOW as heck! Viewport 2.0 movement works great but it takes upwards of 3-5 minutes to process a scene and get it usable. Scenes have maybe 100-150k triangles with relatively simple animation, so are not…
Specs and tri count are fine... so how about textures? Is there heavy transparency here? The display prefs have an option for material loading, Parallel mode is multithreaded in case you missed that one. I've never encountered VP2.0 needing to process anything, so I'm having trouble picturing this. Does it give you a…
@throttlekitty Textures are a mix of 1K, 2K, and 4K. I wouldn't say there is any EXORBITANT amount of textures or anything. The VP2.0 loading is essentially, I open a scene (they're in one of the 2 legacy modes) and can only move around at about 5-10 FPS tops. I change mode to VP2.0, it processes (small message in the…