Pixel resolution depends on your UVs and how close to the object you are. It could be you have a lot of wasted UV space. It could be you're really zoomed into the model, way closer than you would be in actual game use. It could be that you should use tiling textures instead of unique unwraps. Impossible to tell from the…
http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/viewport-canvas-display-disparity-maybe-gamma-issue/td-p/4293042 thanks Eric, I clicked on the first link and read this. I read that gamma was suppose to be at 2.2 by default and thought nothing of it. The link had me change the gamma output ,input ,display to 1…