I am using turbosmooth and I know is destructive when used on uvmapped items , but I read somewhere that opensubd did preserve uvs , I tried and it doesn't may be I don't remember well ? or May be I am missing something ? Or may be there is another way to uvmap a low poly version of a mesh before smoothing? Or I just have…
But I tried and opensubd doesn't preserve ... I have a stack from bottom to up like : poly object edit poly turbosmooth shell poly edit uvmap opensubd and when I apply another uvmap to check its messed .