Hey everyone! I've hit a dead end on my research into this so i'm reaching out to see if maybe someone can help. I'm trying to recreate this effect in Shader Forge in Unity. https://www.youtube.com/watch?v=WgLpyRVbJUE I'm working on a game that has a very painted/ stylized art and this fits way more than a realistic flame.…
It's cool they show the bitmaps used in the effect. I think I also see a UV distortion effect in there, the one they are changing with the Speed shader parameter. And there's a camera post process for the bloom/glows. I've been doing a lot of UV distortion stuff lately. I shared some screenshots of my node setups in my…