Hey everyone! I'm new to Polycount, and I hope this is the place for this kind of post. I'm an aspiring 3D game artist and my current project is a Sci-Fi, modular environment pack (interior pieces mostly). I've found quite a few resources to help me understand how the workflow for modular assets should go, but I could…
@musashidanYou're absolutely right. So far, I've gathered that the units in which you create a modular asset pack are extremely important. However, I'm still not clear on what units are best to use. I'm currently making my pieces one meter by one meter. I am also aware that it is very important that you test your pieces…
Perhaps you could get the ball rolling and post up your own experiences: what you've learned; your current workflow; images and breakdowns, etc. By doing this you might inspire others and start a conversation.