But can't you drive the bones with a meta-controller, and bake that down? I'm not a Maya guy, but I know in 3ds Max I can have a control rig which is not exported, driving a game-rig which is the one exported, which in turn drives the vertices. I keep hearing Maya has deeper rigging access than Max, so a control rig has…
Duplicating the object doesn't bring over the animation because I'm animating a cluster of vertices at the top of the grass. If I make the duplicate an instance I get the animation, but then I can't offset the animation because its all driven by the first cluster (unless I'm missing something there). Now, I can Duplicate…