Think your two reflection captures are enough for the floor, at the moment planar reflections are mostly for water. Solid work so far, I'm not sure what the orange metal in between the tiles is supposed to be but it looks neat. Though the marble doesn't really read as marble, try using UE4's subsurface scattering for it as…
Hey Polycount! I decided to start a new personal project and I want to share my progress with you. I liked the concept and I decided recreate this station foyer. This environment is not big or very complicated, so I want to focus on lighting and recreating the mood of the concept. And it will be a warm-up before next a…