Hi Everyone! :) I am starting to work on my D.va Overwatch fanart. I am planning this to be a handpained texture character and bring her into UE4 for rendering. I will keep update the progress here. hope I could receive some input from you guys, I am trying to find a balance between handpainted look and next-gen PBR look.…
@Finalhart : Thanks XD ! @lotet : Thanks :) ! I think I am getting a hold of PBR shader & handpaint somehow. @Blade113: Thank you :D ! @Bal: Thanks man ;) , the hair is just straight plain NURB & polygon modeling in Maya . I will do some break down after this . and FINISHED !!!! :D 3 weekends and Breakdown comming soon…