I have updated the script to version 1.01. -Now I check unfold3d version. If unfold3d is not installed, it uses legacy version. - If for some reasons you don't want to use auto UVs, I also added a auto Unfold UVs radio button on/off above the zbrush export button.
@eltarbos I'm sure you will re release, but I fixed it for 2016.5 ex2 BAsically what others said, they changed the Unfold3d flag and its attributes. line 232 Change from Unfold3D -u -ite 1 -p 1 -bi 1 -tf 1 -ms 1024 -rs 2; To u3dUnfold -ite 1 -p 1 -bi 1 -tf 1 -ms 1024 -rs 2; Then it should work for that version, I guess you…
No worries mate. As mentioned, Autodesk did release a fix, but only for their tools. Meaning, the command in 2016.5 has changed to the above. You might be able to find the version of Maya by getting the result of the 'about -version' command and issue Unfold3D or u3dUnfold respectively (there might be a better way to do…
There's a problem with Bonus Tools in update 2016.5 (or SP1?), there was an update made which you can find on the autodesk website - but you can also change the script itself. Instead of "Unfold3D -u", change it to "u3dUnfold" and it should work. I had a similar problem with a tool I made that does practically the same…
your video really intrigued me , and so I just gave this plugin a go, but when sending to zbrush I get this error message: // Error: file: C:/Users/XXXX/Documents/maya/2016.5/scripts/DcBoolManager.mel line 232: Cannot find procedure "Unfold3D". // I've checked to see perhaps Unflod3D was toggled off in the plugin manager,…