Thanks for the feedback guys! For the goblin, it was a very quick topology to do some practice texturing. I think for a low res in game model the orc is fine, worse case scenario I can go in and add some edge loops around the lower lip. But I was happy with the topology and poly count =) I should have stated that the orc…
welcome on polycount :) the orc looks really great! nice painting skills. Only crit for me is the upper lip cracks reading like a bit like rock maybe ? Otherwise I'd say the crits above about the topology are valid but I guess it's not crucial since I suppose it was only made for painting purposes. the goblin looks super…
Really cool painting work! On your orc, is the lower lip geometry fused with the gums, though? That would not animate well. You would want the gums to stay solid and only move with the jawbone, and you would want the lips to be very pliable by contrast. The lips should be able to pull back to reveal more of the teeth and…
With the ingame orc models, the teeth/gums are definitely a separate mesh component from the lips, as they should be. This allows the lips to move over the teeth freely, while the rows of teeth can stay rigid. I wouldn't necessarily call the meshes intersecting though, because the intersection is neatly hidden behind the…