Mari is the top of the class at texturing for a VFX pipeline and Substance Painter is for a games pipeline although many use NDo if they prefer Photoshop. Mari has lost a bit of ground since Painter has a very fast material based system but is still king. Dont use Zbrush for.texturing if you intend to integrate your work…
Hello guys! At the moment i try to learn the fundamentals of texturing. Specially to make the sss fast skin maps. I only want to know, what experience you have with MARI and Zbrush? I mean, could i get the same result making maps with zbrush (texturing) Spotlight as with MARI? I mean, both of them can texture. But its the…
Yes, Mari is the in a field of its own in VFX texturing, but don't forget that ZB also supports UDIM and can use projection painting and the power of Photoshop via ZApplink.
Mari has unlimited texture resolution because of UDIMs, and supports a camera projection system of texturing which are needed in VFX. It has great tools for warping and controlling your source textures as well. It supports 16bit and 32bit textures if you want to paint displacement maps at an even higher resolution then a…
Supporting a feature, and actually haveing it fully integrated are not the same. Painter doesnt allow painting acrossed UDIMs which makes it a hack. Its just painting in UV space above 0-1. The entire point of UDIM is to paint seamlessly regardless of seams. What if your needed the face of your character to be split into 4…