You don't need Mudbox. Blender has sculpting tools included. And switching from Max to Blender isn't too difficult. You can configure viewport controls and shortcuts to work similarely and you can work with modifiers in Blender like you're used to from Max. For your monthly budget i would recommend Photoshop and Substance…
Hello. I'm a student that wants to start modelling from scratch instead of model modifications for machinimas as a hobby. Is starting using Mudbox with Blender a good start if I'm currently using 3DS Max 2012 (I'm graduating soon and the license is about to expire)? I already looked into other options and I can't afford…
Blender isn't a bad choice to work with if you're limited by pricing. There's a lot of interesting tools in it that you may find useful for work, especially if you're used to Max already. If you're looking into texturing options, Steppenwolf's Photoshop advice is solid. It's very much an integral part of a lot of studio…