Check and make sure you're exporting normals/smoothing groups, and also check to make sure that your normals/smoothing groups properly represent the surface type you're looking to create. It's also worth resetting transforms before you export, triangulating before exporting, and switching to *.OBJ if you're using *.FBX,…
Hi Guys, I am just about to start texturing a hard surface model I've been working on. All quads with good topology etc. I have layed out all uv's with no stretching of compression. If you see render attached from quixel I'm getting these lines on model. There isn't uv seams anywhere near these areas. I've checked normal's…