For freshers, which program its easy to learn for 3D Character Modelling, Rigging & Animations, which program helps to join an gaming & animation industry
Well for Character Modelling, the industry standard is defacto ZBrush. Yes there are still characters done in Box Modelling, but really for anything that is supposed to fit into a AAA game, ZBrush or equivalent (3DCoat, Mudbox) are a must. For anything past sculpting the Standards are probably 3ds Max, Maya and Modo…