Don't UV each polygon separately. This is bad for two reasons: 1) it creates visible seams where the textures do not match perfectly. 2) it increases the vertex count in the game. It is better to UV a surface in larger contiguous pieces. In your example, the top of the island will be grass, so it should be mapped as one…
Thank you very much for your help :) You are really a great. Never thought to get such a nice support so fast. I will remember that and try out the tutorials.
Hi there. I am new here and would like to ask some questions. I am still a rookie at 3D work and I would be very happy about your help. Do anyone know a good tutorial about when to use tiled textures and when bespoke ones? And maybe some examples how the Uv would look like? Because I work on an environment art and want to…