There's no need to edit the XML. Everything in there is adjusted in DDO. Do you need a metallic look in a diffuse texture? That's usually achieved by a combination of AO and color dodge to add a blurry highlight effect and some contrast.
Hi every one! I'm totally new on polycount but you've already helped me in the past ::pleased: At work, i'm working on a new pipeline to improve our quality and speed. I already use Quixel at home, so I submitted this software and Substance. My problem is the engine used for the simulator, it only support diffuse map. Our…