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How to bake a ''complete map'' from pbr material

gamzrock
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Hi every one! I'm totally new on polycount but you've already helped me in the past ::pleased:

At work, i'm working on a new pipeline to improve our quality and speed. I already use Quixel at home, so I submitted this software and Substance. My problem is the engine used for the simulator, it only support diffuse map. Our actual workflow is very old, we use 3ds max to bake complete map and tweak them in Photoshop with the AO and an inverted AO (curvature). The results is good, but take too much time. 

So, i'm looking for a way or a software to easily import the model, the maps from quixel and bake a complete map with the look of the PBR. 

Thanks for your help, I hope you have an idea :pleased:

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