It could be caused by animation compression since the cache animation is most likely very keyframe heavy. Check your animation import settings for "Anim. Compression" and set that to off
Hi, so i have two animations, one for the body that is a bone animation and one for the cloth that is a (point or maya or alembic) cache animation they both work in Unity but the cache animation has a little delay and i cant figure out why. I need the two animation to be perfectly synchronised and I dont understand where…
It's a complex cloth simulation made in marvelous designer so i can't bake the animation to joints exept if i use a script that create a joint for each vertex and bake the animation on every joints but i tried and well its to big so maya keeps crashing ^^ the thing that works is the cache animation and i tried it in real…
Ah sorry, i assumed you had baked the simulation to joints within maya. I'm not familiar with the megafiers plugin. I'm not sure how complex your cloth object is, but if its something like a cape or long coat then you should be able to create a simple joint setup then bind them to your simulation. Then you can use the bake…