Would it be possible to build a displacement shader in unreal engine that will deform the mesh depending on the damage that is inflicted? like the example before. A bullet hits a aircraft wing from above and the shader will deform the wing. And cause a hole in the wing.
Hey, thanks for your answer. For example, if I shoot from above on a aircraft wing. The wing will have a big hole or it breaks away. Depending on the amount of damage that is inflicted and which part is hit. How would you do this? Thank you!