I was trying to figure out a way of creating a material for a model in 3ds max ... uh ... how can I put this ... part of the model/material can use bitmaps, bumps, normals, etc but part of the material is like chrome actually i was tying to figure that out to how to make a nice chrome material. attempted looking up…
Oh man I actually did go back and do some research on the subject and ended up going with the mental ray arch&design shader. went over this a while ago even considered making a tutorial about it cause frankly I had trouble finding much on the subject but yeah Art renderer is pretty new to me I literally don't know anything…
Using the scanline renderer for ray-tracing is a very outdated, legacy approach. what version of Max are you using? If max 2017 have a look at the new ART renderer. If not, i advise MentalRay/Iray as they are both modern ray-tracing engines. MentalRay Arch&design shader has some presets built in, chrome being one if I…