I just tried it but it doesn't work, when i minipulate the object itself it follows. But when i keyfram the object the outline stays where it is. I have tried the same thing in maya 2014 and apperently it does follow the keyframed object there.
It doesn't follow at all? As far as I know the Toon Outline works on the objects corresponding shape node. From what I can tell there's no critical history node that you can accidentally delete that would break it updating properly. If you just try creating a new test scene, new primitive object, new outline on this…
Hey, I'm having trouble with maya 2016. I made a toon outline and i want it to follow the keyframe animation of the object, but the outline istself doesn't follow the object or the keyframe X,Y,Z coordinates!. I have tried to convert it to a mesh, but that also does'nt work. Is there someone who has an answer to this?…