Hey,
I'm having trouble with maya 2016.
I made a toon outline and i want it to follow the keyframe animation of the object, but the outline istself doesn't follow the object or the keyframe X,Y,Z coordinates!.
I have tried to convert it to a mesh, but that also does'nt work.
Is there someone who has an answer to this?
Thank you!
(sorry for bad grammar or my post i'm completely new here)
Replies
As far as I know the Toon Outline works on the objects corresponding shape node. From what I can tell there's no critical history node that you can accidentally delete that would break it updating properly.
If you just try creating a new test scene, new primitive object, new outline on this object, keyframe. Does it work?
I just tried it but it doesn't work, when i minipulate the object itself it follows.
But when i keyfram the object the outline stays where it is.
I have tried the same thing in maya 2014 and apperently it does follow the keyframed object there.
Works well in my Maya 2016.
It will work next time you scrub the timeline. The problem still exists in Maya 2018...