As the title says, what's the general method for managing materials and textures so you have total consistency? Let's say I'm making a modular road and sidewalk system. How do you keep everything in order? Just gathering opinions and options from experience. Thanks in advance!
In 3dsmax textools script you can set a base real-world measurement to texel res: i.e - 1m2 = 128x128, and then use the tool to set the uvs to each asset. Also, building things to a set grid is very important for efficient assembly/snapping.