When I bake normals from a highpoly to a lowpoly model in 4k resolution I always get these weird edges. Any ideas on how to get a more clean result? I have tried .tga and .tiff using the "ray distance calculator". I was thinking it was the normals maps attempt to make the edges softer, but you can see them when applied to…
Thank you for the advice! I make all my highpolys using zbrush. Use .obj's for import and export. I'll try fbx for the lowpoly (can't export FBX from zbrush), but I don't think that's the issue since I only export an object with smoothing data on it. FBX just incudes other stuff as well.