When I bake normals from a highpoly to a lowpoly model in 4k resolution I always get these weird edges. Any ideas on how to get a more clean result? I have tried .tga and .tiff using the "ray distance calculator".
I was thinking it was the normals maps attempt to make the edges softer, but you can see them when applied to the model.
![Image: http://i.imgur.com/1dLWYlO.png](http://i.imgur.com/1dLWYlO.png)
Replies
http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/GUID-232E99F8-96B4-4870-8BA0-4887C1C8F0F2.htm,topicNumber=d30e189713