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Baking in xNormals - Weird results

TheIceHeLater
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TheIceHeLater polygon
When I bake normals from a highpoly to a lowpoly model in 4k resolution I always get these weird edges. Any ideas on how to get a more clean result? I have tried .tga and .tiff using the "ray distance calculator".

I was thinking it was the normals maps attempt to make the edges softer, but you can see them when applied to the model.

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