Surprisingly I've actually noticed that there is a substantial amount of blender users here. Blender sure has stepped up it's game for the past 5-6 years but it still has a long way to to.
Hi there, I just wanted to show you people a model I was working on with Blender and for the first time with Substance Painter 2, so don't expect anything fancy. Basically what I want is your hardcore critics, is the poly count optimal for video games. Note that I am aware once a player throws a grenade a different prefab…
I did notice that the ring wasn't red although I didn't mention it in my critique since I had a look at various reference images and noticed that not all of them had that section in red. And don't worry about being stubborn about criticism or the fact you defend your artwork. It is natural we all feel "attached" to our art…