Hey there thanks for your answer. i heared sometimes that its more "legit" to make it all by hand and that it's "cheating" to use speedtree. i know that a lot of company use it and get great results - but they need a good skillset to create an good output out of speedtree. but if this is a legid one then i will get the ue4…
Well, most studios use speedtree or similar nowadays, unless their foliage is highly stylized and sculpted. Why don't you want to use it? The subscription is cheap for UE4. Seems like you already know the basics so all it does is to remove all the tedious and repetitive steps from your workflow. And you need to be a good…
Speedtree is just another tool, and a good one. But it does have some limitations, like you can't use the models outside of UE4. We have some tutorial resources here on the wiki. http://wiki.polycount.com/wiki/Foliage
hey guys, i know that there are some very experienced nature artist out there and other with a big knowledge of foliage and stuff. i want to know whats the best way to make really good tree's in a AAA quality. i dont wanna use programs like speedtree and stuff and i went them for a game later on. my attempt (3ds max)…