Hello everyone! Since substance designer has gotten such a main tool in my workflow/pipeline, I would like to start a thread dedicated to my procedural textures, where I can collect feedback and hopefully improve my procedural texturing skills a lot. To start this thread off I've made this ground dirt substance. C&C are…
Hello everyone! Started working on this procedural cliff rock substance, I only worked on the height/normal. The albedo/roughness still have to be done. Feedback is more than welcome!! :smile:
Robert Berrier: Thanks for the feedback! I will implement this in the next iteration. While receiving feedback I started working on my next substance: Wood :smiley: C&C are more than welcome!