Nope we just save as .ma all our files the engine build tools handle the conversions I am not really aware what happens under the hood but I imagine it converts the files into a clean format than puts it in game etc. I agree a fantasy theme seems right up our style. I am not really one to decide honestly :D
Ill see if I can get a lighter to answer some of the lighting questions for you. The basic idea I get from is that the lighting is placed in maya and once saved into a maya lighting file it is taken converted when building lighting into something that our engine takes in and bakes etc or places the realtime light etc. We…