Hello, I'm about to animate a scene of a character walking forward and then performing an action and I'm confused if I should animate the main controller translating forward or move the feet+ cog and work my way forwards. I've watched some tutorials where they move the main controller but I've also been specifically told…
For game animations, I animate the root controller quite often. But I put the animation in a layer and mute the layer when exporting to the game. This is really useful when doing a jump animation or a getting the feet to plant just right. Some games need that animation though. In Unity you can use a "Root Motion" option to…
Don't animate the main controller. Just use it to place your character where you want at the start and then use the COG to move the body. The "All" controller is useful if the director says, " hey could you move the animation back so the character starts from further back", you can then just move the All but animating it…
Well it depends but I am on Agoodfella on this , is very rare that I animate that control. Just like an example, I did some extra work on 2 shots recently and 3 of the characters needed to be walking. I just made a walk cycle, cycle the whole movements to have like 100 frames of it and just animate the translation forward.…
I was going to say in Unity I also animate the Root controller, generally do a loop and then time the translation. Unity has built in Foot IK as well so that helps make the cycle look even better. When doing a piece directly in Maya I don't use the root controller.