Hello, I'm about to animate a scene of a character walking forward and then performing an action and I'm confused if I should animate the main controller translating forward or move the feet+ cog and work my way forwards. I've watched some tutorials where they move the main controller but I've also been specifically told to not animate it, does it actually matter? it seems like it would be so much easier to animate the main controller and then animate around it.
just a visual example incase I'm using the wrong name.
Thanks for any replies.
Replies
The "All" controller is useful if the director says, " hey could you move the animation back so the character starts from further back", you can then just move the All but animating it will pretty much screw you up.
There are instances where you could animate the All like in a walk cycle on the spot, you could animate the All to get it moving across the screen but in general, you avoid animating the main controller. I've made the same mistake before.
Some games need that animation though. In Unity you can use a "Root Motion" option to disable or enable root motion playback for gameplay.