Good afternoon! I'm stuck with an interesting problem I'm not sure how to continue with because I'm not sure how I should be searching for tutorials, since the above statement isn't very search-engine-friendly. I modeled a retail package in Modo and textured it in Substance Painter. Then I made a big stack of these boxes,…
Hey, thanks for responding. I tried that, and it works okay with Modo, but there, you set up the High Poly model in the scene and can manually make sure its textures are linked. In Substance Designer, I can't link the texture maps to the HP pile of boxes. Obviously it's possible, but I can't find any tutorials for this…