https://vimeo.com/166823711 So I finished up the script. You can get it here, if you are interested. It lets you preview your lowres, non-subd geometry with supporting edges (based on hard edges). Nothing too original, this method already existed in 3ds max. It can be useful for hard-surface modeling. You can get it here,…
Hi! The new maya ext 2 bevel looks pretty great. I did a quick script that sets the hard edges with 30 degree tolerance, and assigns bevel to hard edges, and the cleans up the occasional N-gons with meshcleanup+triangulate+quadify. The end result is a basic-rough subd model. It's basicly a process from Max, where I usually…