This is a long standing problem I've had, we had it in work and now I have it at home. We could never figure out how to fix it, so went back to 'default scanline renderer' AO texture bakes, which isn't very good - we ended up using Maya. A few minutes with Maya - it's done! The scene renders fine visually, but when it…
Could you send that scene to me? I don't know what's going wrong here ... :( Thanks davidnibi@gmail.com first image is the saved file, second is what you see in the viewport once it's rendered. I think I've tried everything, file formats, compression, alpha settings, 8/16/32 bit, etc etc etc
I'm not trying to bake from hi poly to lo poly, it's just to get a nice AO treatment for the texture - will try the things you've listed. Back onto it now and I just can't figure out how to get the blasted AO out into a TGA. If you reset and have a standard scene with the renderer set to mental ray (standard scanline is…