Hey folks! I'm working on getting better at 3D-animation. This is the current project we're doing at school, would be happy to receive some feedback. The deadline is tomorrow evening (5th) so there's still time to make adjustments. There is obviously floatiness, weird timing and unnatural motion, but its getting to the…
Right now, the anim feels too even in terms of timing. You need to vary it up so you have fast, medium and slower actions. I'm going to make some quick notes on your syncsketch link. If you're unsure about something, let me know.
Thanks! Will be working this stuff in. A couple comments: I'm working off a specific reference vid, some things you mention like f45 head tilt come from there but do not make sense in this context. So big thanks, its easy to get blind. Time for me to leave reference/almost-roto-land and push the actual animation aspect…
The bounce motion when he falls on the box is really good, I like the timing. Here's a few things I noticed: -Offset the hands and adjust the weight when he adjusts his grip on the box (second 2ish); -The right foot slides between seconds 1-2; -Left foot slides aroudn second 5; - Look at strong men lifting heavy stuff,…
Thanks for the notes! This is what I handed in. Cannot say I'm too happy with it as a whole, but time to move on. I feel the first half turned out pretty good (with improved rhythm and less brickwall after feedback). Everything after the serve though... I started changing it back and forth and never had a good idea where I…
Hey again, took me a while to get back to this (other overscoped projects ate away my time, meh). As you can see, I chose to add a bit of extra fun on top of the assignment requirements :tongue: Starting to feel like this is very close to final, but would appreciate if you guys point out the most obvious weirdnesses that…
I feel that the model's movement feels a little too rigid when it's lining the shot and on those last steps after the shot. Other than that it does feel like the action has some weight and force to it.
Cool, I see where this is going. Some quick notes: frame 21, thumb sticks out like a sore thumb :wink: Get a better hand pose so its fully gripped. f28: I don't think his feet should roll up, if anything, they should stay flat to support his weight. f36: This pose isn't quite working. Its like he's stretching so much, his…
Here's the next school thingy we're working on. Heavy lift, classic. Blockout done, syncsketch feedback is welcome once again! http://syncsketch.com/playground/95fe5c20e8d94a8dbcf5d552bf2eee62 https://www.youtube.com/watch?v=8_Ybh63bwyw