Anyone have any tips or techniques for creating low poly foliage? Mainly: placing texture planes so objects look full in form and what your textures look like to do so? I really want to get better at making foliage, but its difficult to understand my low poly end goal. Here's an example of what i'm working on. My plan is…
What you've got there as far as cards go looks pretty decent to me. You want to reduce "overdraw", since the computer has to actually render multiple times for transparency (for the cards themselves, then for what's behind them, then it has to decide how it's supposed to blend them based on what the transparency/opacity…