Hi there! What we usually do here in Crytek is add a suffix at the end of the filename to tell the resource compiler which type of texture this will be. These are the most common ones: diffuse: _diff normalmap (glossiness in alpha channel): _ddna specularity: _spec height: _displ An example would look like this:…
Hi Polycounters! I'm stumped. I'm trying to export some textures I've made in Substance Painter and Designer to CryEngine. So I gotta bring it into Photoshop, then export it into a .tiff using the CryTiff plug-in. However, some of these preset options got me confused. I know the simple ones like albedo for diffuse maps,…