Hello Polycounters, Let's me introduce you a new tool , that's is currently under private Beta development If you are interested I am looking for Beta testers. The Toolset Description ZGameTools is an extension plugin for Zbrush 4R7. The ZGametools is a Complete toolset, composed of Four plugins dedicated to illustration,…
the third module has been successfully added =) still Wip need some polish, and i will make a function that store custom plugin preferences per modules ( renderer, texturer, and model baking) the Save Plugin Preference code will be reused to write the batch for substance batch tool, i really want to start this today about…
sometime I wonder if people from here don't take me for a clown somehow :/ About Me : I have 17 years of experience in game development, as modeler/ texturer, then as ai programmer and now as pipeline tool creator. My project has been featured by IGN : https://www.youtube.com/watch?v=bI0j5SdhY6A The team i directed and…
This tool certainly has fantastic potential. Especially for those who would rather(or feel more at home) create textures artistically, instead of in in a procedural node-chart like Substance. The only thing is Zbrush Normal map bakes are not the greatest, and I presume that the workflow relies on baking everything within…
hello, sorry for not coming here more often and for the late reply first i like to thank you personally Pior, because you had supported and helped me form the beginning, giving the best and appropriated answer and feedback. I 'd just wanted you to know this. Your last feedback is full of good senses, i understand that,…
Hello Musashidan, thx for your kind words :) yes that a lot for me, really get tired of scanning all around for any space to pass by, finally this approach isn't the good one too :/ Let me explain, i made the full port of the previous version, I look for solution to make the installation easier into a custom menu, and it…
Musashidan, I forget to tell you that about zscenemanager, Maxime has coded and interface using a dynamic library that also include QT sdk, it more an interface , and zbrush just deal with list of item declared into text file. The difference is that almost everything is done using the Zbrush Api with my plugin i can't to…
Yes sure it will, its particularly important for batchtools baking. At the moment i code batchtool because i want to be sure i can have all the ui element i need to have more flexibility. I' d given some information about what i was about to create for the renaming on the post . also now you can define a project name, and…
zbrush limitations was not the same for zscenemanager it purely display/ui design purpose, zbrush is quite limited in term of UI customization. so that the only one. my case is special, because there is too much features in my plugin, each time i had new feature i need to declare more and more variables , and this is the…
the Fourth plugin of my zbrush Game toolset ! as promised here a very first attempt of ui with Zbrush. there is a lot of work but it enough for this long night of coding :) http://i.imgur.com/Dusnq7x.jpg I forget to talk about the Plugins preferences that can be saved on the disk, you can store them and settings will…