hey :) what i like to get is a script that edits the attributes of the transforms, that are created after a boolean operation. For Example: i select two intersection cubes, press the difference boolean hotkey and get this result: so the script should: 1. make a boolean operation 2. select the transform node of all selected…
are your boolean operations performing these steps or something like these steps :) so the script should: 1. make a boolean operation 2. select the transform node of all selected objects except the first one. 3. turn there visibility on 4. turn Intermediate Object off 5. turn on enable Overrides 6. turn of shading under…
man I'm really excited to get my hands on your booleans :P lol wow that sounded wrong. But there. I said it anyway. I want to combine your boolean tools with my new auto holding edges and see how fast I can get insanely complex hard surface models done. :P