I want to create black path with "white" opacity around the headlights, but have a problem with transparent render mode. I created two materials of glass, first with middle gray opacity and second with clearly white opacity which is to become a black outline around my headlight. But in 3do I see that the some of glass mesh…
Oh I find how to change my glass Render Mode to Transparent. Glass is transparent now, if I found solution for your problem I will let you know <span>:smile: </span>
Awesome man from the facebook quixel support group wrote me this solution: Joel Klausen Ok, so you'll need to do a little work on the model. For the headlights assembly, break ir back down into parts. Or at least for the inner and outer glass, and recombine them again, but selecting the inner part first. Sorry for the late…
Hey I found solution for you! First Add Glass material and leave default opacity at White so It's not Transparent. Then on the photoshop open Opacity Texture, Add new layer above the Glass Material Group and make that palace White which you don't want to be transparent (Leave Opacity at 100%). Above this layer Make Black…