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Answered: Transparent/fade mode problem in 3DO

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CrazyBuch vertex
I want to create black path with "white" opacity around the headlights, but have a problem with transparent render mode. I created two materials of glass, first with middle gray opacity and second with clearly white opacity which is to become a black outline around my headlight. But in 3do I see that the some of glass mesh is shining through the "black" material with the "white" opacity map area. How can I make the not transparent material around my headlight? Photoshop CC2015, Quixel 2.1.4.

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