Posting this in case anyone wondering how to fix this Edit Pipe error. It happens because an error in the code... This code snippet: the last two lines was intended to get a connection from subCurve node, which is the "ADN_Base_CPath02_Shape", for the $QPipePath variable (that's why you could edit it manually like @Chase &…
Hey @bitinn, thanks a lot for these reports ! :) and yeah the code of Quick Pipe was pretty much my first script ever, so it's definitely not a reference when it comes to readability x) ADN Modeler Tools and Mesh Blend have both actually adopted a unique folder structure for all their content, and in a more recent Quick…
Hi @Fansub, Once again I am testing your script on the Mac platform (I know you don't currently support it), but let me report back on some findings: ----- - First of all, it works. But not without some troubleshooting myself. - The main problem being the Main UI doesn't launch. I mean I am able to get through the welcome…
Hey there,it's Fansub ! You can grab the Beta right here ! https://gum.co/QPipe1a I've been working for the past three months on my first and biggest MEL script yet,and today i can finally talk a bit more about it ! Quick Pipe is a curve-edge based path creation tool for Maya.With it’s selection-based formula,Quick Pipe…
It would be cool to have a Select Spline that Makes This Mesh button ; so you can Rebuild it And maybe just a slider that rebuilds the source spline while in the QP edit mode.
Just bought the beta. Will we get an e-mail when the official release comes out? Thanks for making this great plugin, if Autodesk has a clue they'll buy you out and integrate it. :)
Dcomella88 : Hmmm that's an odd behavior.If you go into edge,face or vertex mode,but don't select any edge/face/vertex it still doesn't work ? If it absolutely doesn't work in all cases,try to bind this line to a shortcut/MM/Shelf : QuickPipeWindow;