Pretty much all good level designers come from modding, make maps for unreal tournament, CSGO or Team fortress per example, stuff that is playable where you have assets for your disposal and you don't require anything else to playtest it. Thats what I always recommend. Playable levels in real games are just so much more…
I plan on becoming a level designer, but I am not sure what
should be/ doesn’t need to be in my portfolio. I have several questions: * Does anyone know what my portfolio needs/should
be included? * Is there a list of things that I must show? * How far into the level design process do I need
to showcase? * Do I need to…