It was important to sculpt the head with the finished helmet/headgear pieces in place as it had to look like the flesh was being compressed . When sculpting organics I have a few matcaps that I switch between, and I will always use the Basic material as it reacts to Zbrush's interactive light. I can't stress how important…
Towards the end of the modeling process I started to think of my final illustration. The last few projects I've done, I've taken them straight from Zbrush to Keyshot to render passes, and finish up with a paintover in Photoshop. This process has been popular for a number of years now and can be quite liberating in…